Games


Factorio


Date: August 2017 - January 2021
Role: Programming, Team project
Factorio is a factory management game by Wube Software. At time of writing, it is ranked the #2 game on steam by ratings, just under Portal 2, and ahead of The Witcher 3.

Freeablo


Date: April 2014 - Present
Role: Programming / lead, Team project
freeablo is a FOSS rewrite of the Diablo 1 game engine. I started, and continue to lead the project.

Dungeons & Directories


Date: October 2020
Role: Programming & Art, Solo project
Dungeons & Directories is a short text adventure game that you play in your file browser. This was a solo project, so unusually, I made all the art myself too. You navigate through a dungeon by clicking into folders, and messages are displayed in filenames. I wanted to see how far I could push the concept, without using any runtime code. I was quite satisfied in the end. There is a psuedo-inventory, a locked door for which you need a key, and even a short combat sequence. This approach involves creating a lot of directories programmatically. The final count is 41,514.

Geary Grinder


Date: October 2019
Role: Programming, Team project
Geary Grinder was a three-person submission for Ludum Dare 45. It is a mechanical puzzle game, where you manipulate gear ratios. Our team was two coders and a sound designer.

LoopLich


Date: October 2020
Role: Programming & Art, Team project
LoopLich was a two person entry for Ludum Dare 47. It is a little puzzle game, where you play the same level repeatedly, and have to avoid bumping into your past self. This was the first game jame where I made all the assets myself, which I really enjoyed.

A Bzon Warehouse


Date: April 2020
Role: Programming, Solo project
A Bzon Warehouse was my entry for Ludum Dare 46. It is a satirical typing game in which you play as a warehouse worker.

Doggo Defender


Date: March 2020
Role: Programming, Solo project
Doggo Defender was a solo project in a two man "private" game jam. It is a wave defense game where you defend your dog against zombies. The idea was that we would brainstorm an idea together, and grab an asset pack online (thanks kenney!), and then each set out to make our own version of the same game idea, with the same art assets, and see how they diverged. This format was a lot of fun, I would recommend trying it!


Other projects


Miscellaneous FOSS projects I started


Miscellaneous minor FOSS / Open source contributions